/*
	File:		DestroyEntityMessage.cpp
	Author:		Ben Feldmann
	Purpose:	Message to destroy game entities
*/

#include "DestroyEntityMessage.h"


DestroyEntityMessage::DestroyEntityMessage(Entity* destroyEntity) 
	: Message(MSG_DESTROY_ENTITY), entity(destroyEntity)
{
}

DestroyEntityMessage::~DestroyEntityMessage() 
{
	entity = nullptr;
}
